Health = 200 + (Endurance × 2) + (Strength × 1)Move Speed = 20 + (Quickness × 0.5)Damage = (Weapon Min to Weapon Max) × (1 + (Strength - 10) × 0.5%) + Flat BonusesReduction = (Coordination - 10) × 0.5% + Armor Defense + Defense Bonuses
Final Damage = Incoming Damage × (1 - Reduction) [capped at 75% reduction]Cooldown = (1000ms / Weapon Speed) × (1 - ((Quickness - 10) × 0.5% + Speed Bonuses))
[Speed reduction capped at 50%]