Project Roadmap
Each release will undergo periods of live development over on pumpfun and other streaming platforms. We encourage you to join in the chats and let your voice be heard!
We use these chats, and telegram feedback, to put things on the roadmap :)
Releases will be released gradually over the course of the month, and we may pivot quickly to capture some trend or high interest item.
Initial Release (Oct '25)
Released (10/24)
This release put us at the front door, standing out in the cold, cruel world. We built it from scratch in 28 days, non-stop every day. It was EPIC. It was also buggy as heck, but it works and proves that we can do the thing.
Working autobattler system
Random hero selection
Cross-platform wallet support (SUI and Solana)
Cross-platform streaming support (YouTube, Twitch, Pumpfun, X, FB, Kick, etc)
Token prize delivery
Loot and XP tracking
Leaderboards
Season battle tracking
24/7 Streaming support
NFT Battle Army Selection
Chat commands for game interaction
Fall Soul Awakening (Nov '25)
Target Release Date: 11/30/2025
This release focuses on revenue streams and the core player-ownership elements we need to drive a thriving player economy.
Shop is active for $SOULWARS token
You can purchase and upgrade a battlefield, harvesting loot from the battle
You can purchase and upgrade a boss, keeping some of what he loots
You can purchase mobs that will spawn, and keep some of what they loot
You can participate in Prediction Markets (side bets) on matches using token
Streamers can launch games
Streamers can launch games on their own pumpfun tokens with native prizepool support
We can add custom bonuses for any token
Players can loot items and token from the battlefield
Players can win prizepools made up of $SOULWARS and other tokens
Users can purchase items/hero customization and upgrades
Users can generate Persona (Celebrity) heroes who fight in battles for laffs
User can see their inventories and assign to heroes
Hero claim process (for auto-created heroes from chats)
User referrals
Custom Theme
Holiday Extravaganza (Dec '25)
Target Release Date: 12/31/2025
This release will focus on hero customizations and game interactions
Player taunts (custom audio)
Custom map and battlefield support
New animated heroes
Magic, spells, and all the insane effects which go along with it
Ranged weapons (bows, crossbows, grenades)
Chat-based hero assist (for spectators)
Game master power (spawn monsters, bosses, loot, traps, effects, etc)
Double XP, Time-based bonuses, community bonuses
Pay-per-entry match prize pools
Character Spotlights
Battle Mode: Co-Op
Custom Theme
Mobile/Second screen
Power Inherent in the System (Jan '26)
Target Release Date: 1/31/2026
This release focuses on massive user growth and community takeovers.
Celebrity Death Match
Battle Mode: Castle Clash
Battle Mode: Team vs Team
Champions matches
Pay-per-entry match prize pools
Telegram Bot
Discord Bot
Sponsorship System
Story Mode
Custom Theme: Bunnies and Fairies
Rise of the Ancients (Feb '26)
Target Release Date: 2/28/2026
This release focuses on story mode and guilds/group support
World Bosses
Group Spells
Leadership, Hierarchies, Groups
Guilds and Communities
Kingdom Building
High Stakes Mode
Match lineup and schedule creation (like Spotify, but for match configurations)
Decimation of Undue Fickleness (Mar '26)
Target Release Date: 3/31/2026
This release focuses on advanced options for creation and user revenue options (this is where you guys make things and make some loot)
Item creation
Quest creation
Solo quest mode
Player death insurance
Last updated

